EVALUATION QUESTION 1:
Our media product (our film opening sequence), was based on the youth culture genre:
Forms and Conventions of Youth Culture Films:
Most youth culture films (such as Adulthood or Bullet Boy) deal with crime as one of their main themes. In Bullet Boy this is represented by the opening shots- of the main character in prison. We tried to challenge this by setting the opening sequence in a school, showing the character is in education and by showing (using music) that the main male character is trying to get out of the street/gang. While this is not completely clear in the opening two minutes, the synopsis shows that this would be developed throughout the film.
Here are some statistics I made on Youth Crime:
Using these statistics we have incorporated into our film a stereotyped male character. If a crime is to be committed in the film, the audience will expect it to be committed by a male character. We have developed with the use of his costume and his 'street' slang.
Statistics on Cultural Differences in Youths on Crime and Youth Crime in the Media:
To challenge the statistic of Asian youths committing less crimes we have made our main character an Asian. This will hopefully challenge the audiences stereotypes of youths when they see the film.
Using Our Audience Research:
I watched the opening sequences for Adulthood and Kidulthood after our audience research subjects told us that these were their two favourite youth culture films. I noticed a few similarities in them, such as:
- Starting with a black screen with only the institutions names.
- After the institutions names, an artistic shot with an effect.
I incorporated these into my film, with the film starting with a black screen and some non- diagetic music and ambience, and the institutions names (namely MAJEK Films, Niche Productions).
After the institutions names, the first shot of our movie is an out of focus shot, slowly gaining focus, with a slight white glow effect (to suggest
Opening Institution Titles:
Adulthood/Kidulthood: SyNC.
Opening Effects:
Adulthood/Kidulthood SyNC.
Codes and Conventions Using:
Mise-en-Scene:
The mise en scene we used to create the codes and conventions of youth culture films included:
- Costume: the clothes the main character was wearing; tracksuit with his hood up, a Nike bag, and headphones helped to build up the typical youth culture stereotype. Here we have conformed to the conventions.
- Sets: Our sets included the school. When searching for locations, we decided that the steps outside this building would be the best place for the dialogue and the introduction of characters. It is in a position where it is facing the sun, so a lot of natural light is available in the shot. It also has bars by the stairs which I used to split the two characters up, insinuating the differences between the characters. The school set is both conventional, conforming to the age group that constitutes youth culture films, and challenges the youth culture genre in the way that most characters in youth culture films are either not educated or not bothering to go to school.
Editing:
- I have used a reverse shot during the dialogue between the two characters to show that the characters have a rapport and are clearly friends or associates. This is conventional to the youth culture genre in the way that in some youth culture films such as 'This Is England', the character feels close to his friends so that they are almost like family (usually due to a bad family life).
Camera Shots and Angles:
- I used wider, medium shots at the beginning to set the scene and show the background/setting, namely the school and the flats.
- I then used a slightly further away long shot when introducing the character to show his costume, his walk and his composure. This built up the seme of the male character so the audience could work out their own representation of the character from the codes given.
- The close up shot of the drug exchange shows the exchange in more detail. This means that the characters hands enclose the shot, with the drugs in the middle, insinuating that drugs are a major part of the characters lives.
Sound:
- The non-diagetic music is typical to the character class. This is agreed with by our audience in the audience feedback- "It is stereotypical to the main character, it is the sort of music he would be associated with.".
- The ambient sounds I included, such as the car sounds, the shouting people, the bell, and phones ringing, are all typical everyday sounds you would hear on, for example, the way to school/work. I tried to add a sense of normality and reality to the movie to make the scenes more believable. The street sounds also build the sense of everyday life.
The Middle-Classed Girl:
The middle classed girl in herself is a character who challenges the conventions of youth culture just by the fact that she is middle classed. In most youth culture films, the main girl character is often the girlfriend of the main character and is the same class as him. None of the youth culture films I analysed featured a girl as the main character.
Any middle classed characters had very small roles in the films as well- such as the middle classed man and his girlfriend in 'Adulthood' . None of the main characters in any of the youth culture films I analysed were middle or upper classed.
So the fact that we have a middle classed girl as one of our main characters challenges the codes and conventions of the youth culture genre itself.